Universal Render Pipeline Support Docs
Overview
The Runtime Editor supports different versions of Unversal Render Pipeline.
Getting Started
Unpack Assets/Battlehub/1 UniversalRP Support [Your version].unitypackage.
Click Tools->Runtime Editor->Use built-in RenderPipelineAsset.
Switch Color Space from Gamma to Linear.
Create Runtime Editor using Tools->Runtime Editor->Create RTEditor
(Optionally Tools->Runtime Editor->Create RTExtensions)- Add Universal RP support using Tools->Runtime Editor->Add URP support for RTEditor
(Optionally Tools->Runtime Editor->Add URP support for RTExtensions) - Hit Play
Note
Complete demo scene can be found in Assets/Battlehub/RTEditorURP/Demo
Be sure to unpack Assets/Battlehub/2 RTEditor Demo
Note
For Transform Handles use Tools->Runtime Handles submenu