Universal Render Pipeline Support Docs

Overview

Starting from version 2.26 Runtime Editor has support for Unversal Render Pipeline.

Getting Started

  1. Unpack Assets/Battlehub/RTE_URP_Support.unitypackage Screenshot
     
  2. Open Player Settings->Graphics and select HighQuality_UniversalRenderPipelineAsset Screenshot
     
  3. Open Quality Settings and select HighQuality_UniversalRenderPipelineAsset Screenshot  
  4. Switch Color Space from Gamma to Linear. Screenshot  

  5. Create Runtime Editor using Tools->Runtime Editor->Create Editor
    (Optionally Tools->Runtime Editor->Create Extensions)

  6. Add Universal RP support using Tools->Runtime Editor->Create Editor URP
    (Optionally Tools->Runtime Editor->Create Extensions URP) Screenshot
  7. Hit Play

Note

Complete demo scene can be found in Assets/Battlehub/RTEditorURP/Demo