Universal Render Pipeline Support Docs
Overview
Starting from version 2.26 Runtime Editor has support for Unversal Render Pipeline.
Getting Started
- Unpack Assets/Battlehub/RTE_URP_Support.unitypackage
- Open Player Settings->Graphics and select HighQuality_UniversalRenderPipelineAsset
- Open Quality Settings and select HighQuality_UniversalRenderPipelineAsset
-
Switch Color Space from Gamma to Linear.
-
Create Runtime Editor using Tools->Runtime Editor->Create Editor
(Optionally Tools->Runtime Editor->Create Extensions) - Add Universal RP support using Tools->Runtime Editor->Create Editor URP
(Optionally Tools->Runtime Editor->Create Extensions URP) - Hit Play
Note
Complete demo scene can be found in Assets/Battlehub/RTEditorURP/Demo