Runtime Editor Docs

Welcome to documentation of Runtime Editor the set of scripts and prefabs which help you to implement scene editor, game level editor or build your own modeling application. If you are new to this documentation you could proceed to introduction page to get an overview what Runtime Editor
and this documentation has to offer.

Note

If you cannot find something in the documentation or have any questions, send an email to Battlehub@outlook.com or ask directly in this support group.

The documentation is organized as following:

General

Getting Started

Transform Handles

Common Infrastructure

Runtime Editor

Save Load

Rendering

Gizmos

Dock Panel

Virtualizing TreeView