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    Runtime Editor Docs

    Welcome to documentation of Runtime Editor v.3.5.0 the set of scripts and prefabs that will help you to implement scene editor, game level editor or build your own modeling application. If you are new to this documentation please proceed to introduction page to get an overview what Runtime Editor and this documentation has to offer.

    Note

    If you cannot find something in the documentation or have any questions, send an email to [email protected] or ask directly in this support group.

    Previous Versions:

    • v 2.00
    • v 2.03
    • v 2.04
    • v 2.05
    • v 2.11
    • v 2.26

    The documentation is organized as following:

    General

    • Introduction
    • List of Features
    • Changelog
    • About

    Getting Started

    • Getting Started with Runtime Editor
    • Getting Started with Transform Handles
    • Getting Started with Save & Load
    • Expose To Editor
    • Event methods
    • IOC
    • Runtime Selection
    • Runtime Undo

    Transform Handles

    • Overview
    • Getting Started
    • Base Handle
    • Position Handle
    • Rotation Handle
    • Scale Handle
    • Rect Tool
    • Locking Axes
    • Scene Gizmo
    • Grid
    • Runtime Handles Component
    • Runtime Selection Component
    • Box Selection
    • Runtime Scene Component

    Common Infrastructure

    • Overview
    • Expose To Editor
    • Event methods
    • IOC
    • IRTE interface
    • Input
    • RTE Component
    • Runtime Selection
    • Runtime Objects
    • Runtime Tools
    • Runtime Undo
    • Drag And Drop
    • Runtime Window

    Runtime Editor

    • Overview
    • Getting Started
    • Main & Context Menu
    • RTEDeps
    • Window Manager
    • How To: How to add custom window to Window Manager
    • How to: override default layout
    • How to: override scene parameters
    • How to: override tools panels
    • How to: override ui scale
    • How to: change runtime editor colors
    • File Importers
    • Inspector View
    • How To: Configure Editors
    • How To: Select Component Properties
    • Resource Preview Utility

    Save Load

    • Overview
    • Getting Started
    • Persistent Classes
    • How To: Create Custom Persistent Class
    • Asset Library
    • How To: Create Asset Library
    • Project Item & Asset Item
    • Project

    Rendering

    • IRTECamera
    • Graphics Layer Camera

    Gizmos

    • Overview
    • Getting Started With Gizmos
    • Base Gizmo
    • Box Gizmo
    • Sphere Gizmo
    • Capsule Gizmo
    • Cone Gizmo
    • Box Collider Gizmo
    • Sphere Collider Gizmo
    • Capsule Collider Gizmo
    • Point Light Gizmo
    • Spot Light Gizmo
    • Directional Light Gizmo
    • Audio Source Gizmo
    • Audio Reverb Zone Gizmo
    • Skinned Mesh Renderer Gizmo

    Dock Panel

    • Overview
    • Getting Started
    • Dock Panel
    • Tab
    • Region
    • Dialog Manager

    Virtualizing TreeView

    • Overview
    • Getting Started
    • Virtualizing Scroll Rect
    • Virtualizing Items Control
    • Virtualizing Drop Marker
    • Virtualizing Tree View
    • Virtualizing Tree View Item

    Menu Control

    • Overview
    • Getting Started
    • Menu Item
    • Menu
    • Main Menu Button
    • Context Menu Trigger

    Animation Editor

    • Overview

    Editor Extensions

    • Overview
    • Getting Started
    • Editor Extensions
    • Runtime Builder
    • Terrain Editor
    • Runtime Scripting

    Universal RP Support

    • Overview
    • Getting Started

    HDRP Support

    • Overview
    • Getting Started
    • Improve this Doc
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